The Equipment page
- ImprovedEvery page of the website has its own address (www.acropolis-ascendant.com/help/quest, /bestiary/3011, /equipment/3217...), its own title and description, and a picture when you share its link on Discord or elsewhere: the search engines can now find each creature, piece of equipment, land and help page. Old links still work.
- ImprovedNew pictures: the Lane of Houses and the inside of the houses are painted, and so are the new objects: the hard leather cloak, belt, bracer and buckler, the rings and amulets of the jeweller, the Banner of the Long Road and the Crown of the Hundred and Fifty.
- ImprovedThe realm takes its full name: Acropolis Ascendant, everywhere in the game and on the website, its logo, its world map and its wallpapers.
- NewFour more boards on the leaderboard: Hunters of the Bestiary (the most different creatures slain), Wanderers (the most rooms walked into), Challengers of the year (challenges of the day won this year, from zero each 1 January) and Merchants (the gold earned at the Market).
- NewLeaderboard: three new boards, the Campaign, the Heroes campaign and the Rewards: the ten furthest on each road, those who finished first in their order. Once ten players have finished a road, its board is frozen for ever as the history of the realm. The First Deed of the Campaign gave way to them.
- NewRewards: some eighty achievements to win once each for quest points (different creatures slain, the whole bestiary of lands, every room of lands, levels, Ascension, quests, the Campaign, waystones, maps, arenas, wars, your mightiest blow, wealth, time in the realm...), and a challenge every day of the year, one for each band of level (slay creatures in a land, or complete quests) for quest points and gold. The Rewards square of the game (under You) shows them with your progress and each land's bestiary and rooms; the website's Rewards page lists them all, with the calendar of the year (help rewards).
- NewThe Campaign: a longer road beside the questmaster. Ten chapters of ten levels, ten named creatures each across the realm; each gives quest points the first time your group slays it, each chapter a bonus, and the whole Campaign the Banner of the Long Road, a level 101 banner that floats above you. Then the Heroes campaign, for the remorted heroes: the 150 strongest creatures of the realm, for the Crown of the Hundred and Fifty and its title. The Campaign square of the game ticks every creature as it falls, and the website's Campaign page lists them all (help campaign).
- NewYour first steps (First steps in the main menu, Help > First steps, and from the home page): a new player taken by the hand from the creation of the hero to level 5, through the Mud School and Midgaard, in thirteen steps with pictures of the real game: training, gear, the coloured dots, the first fights, resting, the arena, the easy marks and the shops of Midgaard, and where to go next.
- NewThe Market: sales on consignment instead of the auction channel. Put an object on sale for a week (market sell <object> <price>), buy from anywhere (market buy <number>); when it sells the gold goes to your bank, less 5%, at once or at your next login, and what does not sell comes back to you. The website has a Market page listing every sale with its stats, and the Market square of the game (under Town) buys, sells and takes back (help market).
- ImprovedThe auction channel is gone (auction, noauction): the Market took its place.
- NewHouses: up a stair from Main Street, the Lane of Houses sells a house of your own for 50,000 gold and 300 quest points. Name it and describe it, keep your treasures in its chest (never lost, kept by a remort), go home from anywhere with home, invite your friends, and add furniture: a bigger chest, a bed and a hearth (hit points and mana come back three times faster), a trophy rack of your deeds. The House square under You does it all (help house).
- FixedA remort keeps your locker too: until now its objects were lost with the old life.
- ImprovedHelp > All commands no longer lists the commands the game has turned off (track, arenamob).
- NewDouble experience: five times a day, at random hours, every kill gives twice the experience for ten minutes. The whole realm is told when it begins and ends, a golden 2× XP badge counts the minutes left at the top of the game, and the experience bar of the hunting screen turns gold (help double xp).
- ImprovedAhkeem the tailor and the blacksmith of New Thalos no longer keep a shop, and Rachelle of the Centaur Kingdom no longer sells her fluffy towel.
- ImprovedThe shops of New Thalos take over after Midgaard, from level 12 to 20: Tobble sells a leather set (level 12) and a studded leather set (level 15), Abdul his mail and shields from ringmail (level 12) to field plate (level 20; the mail still costs a little mana), and Igor his swords and polearms from level 12 to the two-handed bastard sword (level 20), all with hit and damage. Each piece has a small gift.
- ImprovedThe jeweller of Midgaard sells rings and amulets for after the MUD School instead of loose gems: copper (level 5), silver (level 8) and gold (level 10), each with a small gift (life, mana, wisdom, intelligence, hit and damage...). She still buys the gems you find.
- ImprovedThe weaponsmith and the armourer of Midgaard follow the leather worker: every weapon of the weaponsmith beats the school weapons (level 5, and level 10 for the long sword, the mace, the battle axe and the staff, with hit and damage), the scale mail is a level 8 set and the chain mail a level 10 set, each piece with a small gift, and the three shields too. The wizard's bracelet of protection (level 8) guards better: armour, saves and life.
- NewHelp > All commands: every command a player may type, by theme, with a line each and a search box (open, give, look...); the Hero and Legend commands are marked.
- ImprovedThe hunting screen shows your experience under your hit points, mana and moves: the XP still to the next level (TNL), or to the next rank of Ascension for the heroes.
- ImprovedThe leather worker of Midgaard sells a full hard leather set for level 5, sturdier than the school gear: jerkin, cap, pants, boots, gloves, sleeves, and now a cloak, a belt, bracers and a buckler, each with a small gift (constitution, dexterity, life, moves...). Her plain leather pieces (bracer and belt too) cost a few dozen silver. The creatures of the MUD School carry twice as much silver, and the vagabond of Midgaard more.
- ImprovedThe tabs at the top of the game read Game, Hunting, Classic Telnet, in that order.
- ImprovedBeside the shortcuts of the game screen (a fight opens the hunting screen, with Flee, the potions and the next foe), the rooms around are scanned by themselves: who stands north, south, up..., with a dot for each monster's danger; a click on a way goes there. Enter portal shows there when a portal stands in the room, Loot when a corpse lies here. The potions are no longer on the game screen (the hunting screen has them), and the hunting screen shows the spells upon you, under its potions.
- FixedOn the hunting screen the Hunting tab is the lit one now, and a click on Game or Classic Telnet leaves the hunt for that screen.
- ImprovedA long room description no longer needs a scroll bar: its letters grow smaller until it fits under the picture (a short one keeps its size), and on a small screen the picture gives up a little height so the whole text shows.
- NewRemort in the web client: heroes have a Remort square (under You) that shows what is needed (level 101 and now 30 hours played, no longer 50) and what is kept; type your name, then choose the new race and class, the remort ones among them, on the creation pages. A new Remort page in the Help tells it all.
- ImprovedA remort keeps everything now: all your objects (in your inventory, your locker stays your locker), your gold, silver and bank, your quest points as a quest token, your waystones, maps, hours and all the leaderboard counts. Only the level, the experience, the race, the class and the alignment start again. And if the connection drops during the remort, nothing is lost: you come back as you were.
- FixedA remort gives back all the skills and spells of the life before, as it should (the old code could read them wrong).
- BalanceThe Ascension is for the heroes who have remorted: a hero reaching level 101 without a remort is told to remort first.
- FixedFair play on the leaderboard: a player slain by one of the killer's own characters, or a single war won against one, no longer counts. And when two of your characters are already in the realm, a third is turned away at the door (no more than two at once, see help multi playing): before, it was the one already playing that was thrown out.
- NewHardest Hitters on the leaderboard: the hardest single blow each player ever dealt, and the weapon or the spell that dealt it.
- NewMore on the leaderboard: Most Wanted (the gold on a player's head), Rising Stars (the experience gained these last seven days), Monster Slayers, The Most Fallen (nothing is ever lost, so fall with pride), the Champions (the highest of each race and of each class), and the Best Patrons, those who give to keep the realm alive. Each gift gives a month of a golden [Patron] on the who list, in the game and in the web client; the board counts every gift of all time, and the amounts are never shown.
- NewFour new boards on the leaderboard: Explorers (the waystones woken), Duellists (the share of their wars won, from five wars), Deadliest (players slain for each death at a player's hand, from five kills), and the First Deeds: the first hero, the first Legend, the first to Ascension 10, 25, 50 and 100, the first to sweep the Grand Arena, to beat a Mob Arena champion, to win a war, to slay a player, to wake every waystone and to complete a hundred quests. The first to do each is announced to the realm and written there for ever.
- NewThe Grand Arena has twenty platforms now, so twenty heroes can fight their rounds at the same time. Six new ones, each painted: the Isle of the Sirens, the Harbour of the Laestrygonians, the Palace of Alcinous, the Tent of Achilles, the Belly of the Wooden Horse and the Forge of Hephaestus. Every platform has its viewing room now, along a painted gallery (those of platforms 6 to 14 were bare), and the Arena window has the twenty buttons to go and watch.
- NewMedia on the website: seven screenshots of the game (click one to see it large, the arrows go to the next), and twenty-four wallpapers of the realm with the logo, Midgaard, the World, the Grand Arena, the Spire of Ascension, the Planes, Olympus, Atlantis, the Dragon Tower, the Drow City, the Volcano, Haon Dor, Durak, Elysium, the Celestial Vault, New Thalos, Arachnos, the Astral Plane, Hell, the High Tower of Sorcery, the Graveyard, Mud School, Wyvern's Tower, the Troll Den, and the castle of the old telnet greeting in its own colours on the world map, sharp and free of grain, to download in 1920 × 1080, 2560 × 1440 or 4K (3840 × 2160).
- ImprovedThe website is painted: the realm at dusk behind the logo on the home and login pages, a dark stone under every page, and a painting on each of the home page's cards (Races, Classes, About us) and on the donation band. The logo stays as it was.
- ImprovedThe world map is an old map now: yellowed parchment, coasts in ink with the water lines drawn along them, a faded sea, and every land, mountain, wood, ship and sea serpent drawn in sepia ink and washed with watercolour as a map maker of old would, each land in the very place it had. The Museum of the Clans is on it now.
- ImprovedThe Spire of Ascension is painted: its 81 halls and all 57 of its creatures, from the hollow knights of the First Circle to Cacus in his cave, in the game and on the website's Spire page, where each boss's gear shows its picture too.
- Improved364 more objects have their painted picture (in Gear, on the website's Equipment page): the gear of the Spire, rings and jewels, gems, keys, bags, wands and staves; and the centaurs of the Centaur Kingdom and Sagittarius now show the painted centaur.
- NewEvery boss of the Spire has its own power now: the Warden's shield slam stuns, the Unbowed King's cold falls on all who fight him, Druon Antigoon crushes your hand, the Blood Countess drinks your blood to heal, Koschei the Deathless rises once from death, Fenrir's howl makes all falter, the Headless Horseman hurls his flaming jack-o'-lantern, the Wendigo eats your moves, the Mapinguari poisons, and Cacus breathes fire and blinding smoke. Each power takes a share of your own life, and comes more often once the boss is below a third of its own.
- NewThe Hall of the Spire: the first to slay each boss of the Spire is carved in it and told to the whole realm (and in Lately in the realm). Type 'spire' to see it.
- NewThe Spire, floor by floor, on the website (Help, then Spire): each floor's halls with their paintings, its creatures and the legends behind them, what each boss does, the gear each one carries, and the Hall of the Spire.
- FixedOn the floors of the Spire, each creature now waits in the hall of its own legend (the basilisk in the desert of Cyrene, the striges over the Forum...), not scattered in the others.
- NewMacros: an alias of several steps, split by ';' ('alias buff cast armor;cast bless;cast sanctuary'), runs them one after the other as soon as you may act; a % takes the words typed after its name ('alias op kill %;bash'). In Settings, Aliases and macros builds them step by step, with ready-made ones to start from, and a Run button.
- NewThe Tenth Circle of the Spire (from Ascension 91), the Roman Empire: lemures on the Via Appia, striges over the Forum at night, the basilisk in the desert of Cyrene, Celaeno the harpy on the Strophades, a Fury at the gate of Avernus, and Cacus, son of Vulcan, in his cave under the Aventine. Its gear: armor 73-75, +64 to +68 hitroll and damroll, and the Vulcan-forged mace of Cacus (34d25, flaming, vampiric, shocking).
- NewAnd higher still: five more floors of the Spire, up to Ascension 90. The Fifth Circle (from 41), Russia: leshies, rusalki, a kikimora, Baba Yaga in her hut on chicken legs, Zmey Gorynych, and Koschei the Deathless. The Sixth (from 51), the Nordic countries: draugar, mountain trolls, a huldra, the Nacken and his fiddle, the lindworm, and Fenrir straining at Gleipnir. The Seventh (from 61), the USA: the Jersey Devil, jackalopes, Bigfoot, the Mothman, the Bell Witch, and the Headless Horseman. The Eighth (from 71), Canada: loups-garous, sasquatches, Ogopogo, the Dungarvon Whooper, the flying canoe of the chasse-galerie, and the Wendigo. The Ninth (from 81), South America: sacis, curupiras, the Iara, El Silbon, the Boitata, and the Mapinguari.
- BalanceThe gear of the five new floors keeps climbing, one step per floor: armor 48-50 on the Fifth up to 68-70 on the Ninth, hitroll and damroll from +34 to +62, a weapon per boss (24d20 up to 32d24) and powers to find: flying, haste, sneak, dark vision, and resistances.
- NewThe Spire of Ascension climbs higher: two new floors. The Third Circle (from Ascension 21) holds the monsters and legends of Belgium: the Kludde in the fog of the polders, the sotais of the Ardennes caves, a macralle at her sabbath, the dragon of the Doudou on the square of the Lumecon, and the giant Druon Antigoon in his Steen. The Fourth Circle (from Ascension 31) holds those of Slovakia: vodniks by their millpond, vily dancing in the meadow, a permonik in the mines, a bosorka, the upir of Orava, and the Blood Countess of Cachtice.
- BalanceThe gear of the new floors, a step above the last each time: the Third Circle's armor 38-40 and +22 to +26 hitroll and damroll, with the toll-cleaver of Druon Antigoon (20d18, vampiric, sharp); the Fourth's armor 43-45 and +28 to +32, with the silver dagger of Cachtice (22d19, frost, vampiric, sharp), haste on the gloves of a vila and Janosik's broad belt, which resists weapons.
- NewLoot! When an object you can wear comes into your inventory (taken, looted, bought, given), a small window shows its painting, its stats and how it compares with what you wear there, with Wear at hand.
- NewThe names of the objects around you are underlined in the game's text ("You get a pair of old boots."): the pointer on one, or a tap, shows its painting, level, stats and how it compares with what you wear.
- ImprovedIn the Gear window, click an object: its stats, and what changes if you wear it instead of what you wear there (+2 hitroll, -5 armor class...). These are the stats of the object when made: identify still tells yours exactly.
- ImprovedThe death screen tells more: where the fight was, how many rounds it lasted, the damage dealt and taken, and the last blows you received.
- NewWhere to find better: in the Gear window, a green ↑ marks the slots where something better for your level can be found. Click one, empty or worn: up to three objects, what they give more and where they are (worn by a creature, lying in a room, sold), then the best quest or Grand Arena reward. A click opens its card on the Equipment page.
- NewLately in the realm, on the home page of the website: the newest deeds of the players, as they happen. New adventurers, levels reached, new heroes, Ascension ranks, wars, Mob Arena and Grand Arena victories, and the last champion of the Grand Arena.
- NewA new Equipment help page on the website: every piece of equipment of the realm, nearly fifteen hundred, with its painting, its stats, its slot and level, and where to find it (the creature that wears it, the shop that sells it, the land and the room). The quest and Grand Arena rewards are in it too. Filter by slot, level, land or name.
- NewThe Bestiary and the Equipment page point at each other: each creature's card lists what it wears, carries or sells, each a link to the piece; on a piece, the creature is a link to its card. Every piece and every creature has its own link (/equipment/101, /bestiary/103), to share on Discord.
- NewThe Equipment page compares with what you wear: play once in your browser, and each card tells what you wear in that slot. Tick "Better for" to see only the pieces you can wear now, of a higher level than yours or for a slot left empty.
- ImprovedShops show the painting of each object for sale, the arena master's rewards too.
- ImprovedOn the hunting screen, each potion carried shows its painting.
- ImprovedThe spells upon you show their icons: in the Affects window and in the Upon you list.
- NewPaintings of the wands, staves, quivers and scrolls (two hundred more objects): in the Gear window, in shops and on the Equipment page.