Help

How to play

New to Acropolis Ascendant, or to muds? Here is the way from your first login to your first fights, then the game screen step by step.

Your first steps

  1. Create your character

    Click New character. Choose a name, a password, a race, a class and an alignment. Not sure? Read the races and classes help, or keep the default skills: you can learn more later.

  2. Your preferences

    Auto loot, auto gold and wimpy 5 are already on: the corpses you leave give you what they carry, and you flee by yourself when your hit points run low. The Settings square (or auto) shows every automatic option.

  3. Train and practise

    You begin with 3 trains and 5 practices: the Train and Prac squares show how many are left. Find the trainer (the squares light up green near one) and train, wisdom first: it gives you more trains and practices each level. Then practise your skills, starting with your weapon. The Spells and Skills pages tell everything your class will ever learn.

  4. Get equipment

    You start with a few objects for your level: the Gear square's Wear all puts them on. More lies in the donation pit of the temple of Midgaard (Recall brings you there): click the pit to look in it and take what you need. The Equipment page shows every piece of the realm, its stats and where to find it.

  5. Fight in the Mud School

    Stay in the Mud School until about level 4 or 5: its monsters are made for beginners. Click a monster and Attack, Flee when a fight goes badly, and Sleep to recover.

  6. Explore the realm

    Then the world is yours. The Lands square lists every land by level, with the way there and a Go button that walks you to it; the Map square unrolls the maps you have bought. When you are stronger, try a quest, the Mob Arena or a war.

  7. Ask!

    Players and immortals are glad to help: ask on the channels. Read the rules, and type help with any word in the game.

Create a character

The game screen

Everything happens on one screen: you walk, look, fight and talk without changing page. You can play with the mouse alone, with the keyboard alone, or both. Telnet players keep their usual commands: everything on the screen is the game's own command.

1. Enter the game

On the site, Play, then your name and password. A short tour shows the screen the first time; Settings shows it again. As you arrive, a notice tells who is in the realm, then fades away. A new character starts with auto loot, auto gold and wimpy 5 already on (Settings changes them), and hunger and thirst cost nothing before level 15: Hunger and thirst. To leave, the Quit button at the top asks first.

2. The screen

  • In the middle, the picture of the room you stand in, its name and land, its description below it, and under them your hotbar: your shortcut squares and the buttons of the moment.
  • On the left, you: hit points, mana and moves, who stands here, your potions, your group, your quest and the spells upon you.
  • On the right, the feed: everything that happens, in order. Its filters show only the fight, the game's answers or the chat. The command line is at its foot.
  • On the far right, the menu's squares: your gear, spells, skills, the map, the shops and trainers (lit green where there is one), quests, arenas, your group, settings, help, and Every command. A number on Train and Prac tells the trains and practices you still have to spend. Each square opens as a large window over the screen: ⤡ reduces it into the right column (remembered), × or Escape closes it.
  • At the top, Game, Classic Telnet and Hunting, and Quit.

3. Walk

The exits are the letters on the picture (N, E, S, W, U, D): click one, or use the arrows and the numeric keypad. A letter with a padlock is a closed door: click it to open, unlock or pick it. In the Hall under the Temple Square, the waystones take you far away (Waystones); Recall brings you back to the temple. The Lands square lists every land, the ones for your level first: its Go walks you there step by step (travel <land>, after a recall when there is no way from where you stand). A fight, a step of your own or travel stop ends the walk.

4. Look and act

Click anyone or anything on the picture, or in the "who stands here" list on the left: a window or a menu offers what you can do (look, attack, follow, get, sacrifice, drink…). A monster's coloured dot tells how a fight would go, from an easy kill (green) to certain death (red): Game screen. Looking opens a card with the description. Click a shopkeeper, a trainer or a healer and its window, wider, offers what it serves right there: its shop with Buy, training, practice, healing or the bank.

5. Fight

Attack from a monster's window (or when it attacks you). The picture takes a red border, your opponents show over it with their hit points: click one to strike it, or Tab for the next. Use your shortcut squares (AltGr+1 to 0) for your skills and spells, the Potion button to drink, and the large Flee (key F) if it goes badly. The rounds appear in the feed, with what you dealt and took. The screen's edge pulses red when your hit points fall to a quarter; Wimpy (in Settings) makes you flee by yourself.

6. The hunting screen

At the first blow, the hunting screen opens over the game (or with its Hunting button at the top, or AltGr+H): nothing but the fight and the chase, in three columns.

  • On the left, the room, large, with its name and land, your hit points, mana, moves and experience to the next level (TNL), and who stands here, one line each with portrait, name and hit points (click one to look at it, attack it or use what it serves). Flee is under them; once a foe has fled, it stays shown with the way it went. The fight runs round by round on the right of the picture, with the answers of your spells and commands (its cross hides it until the next fight). The ways out (N, E, S, W, Up, Down) stay above it all; Sleep or Stand and Recall at the bottom, the command line under the picture.
  • In the middle, your shortcut squares two by two, the potions you carry (click one to quaff it) and the scan of the rooms around (players marked PC; click a direction to go).
  • On the right, the messages.

Keep walking: fight, flee, come back, strike again. Escape or its cross closes it.

Double experience: five times a day, at random hours, every kill gives twice the experience for ten minutes. The realm is told when it begins; a golden 2× XP badge at the top of the screen counts the minutes left, and the experience bar of the hunting screen turns gold. In the game: help double xp.

7. After the fight

The corpse lies on the picture: with auto loot on, what it carries comes to you by itself; otherwise Loot (key L) takes everything, or open its menu to sacrifice it. Rest or Sleep brings your hit points, mana and moves back faster; Stand to go on. A new level brings a golden notice: spend your trains and practices with a trainer. If you die, you keep all your gear: Death.

8. Your shortcut squares

Ten squares under the picture, twenty in all (the ⇄ button or Shift for the second ten). The ⚙ fills them with your spells, skills, aliases or any command; every spell and skill has its painted icon. A spell aimed at someone goes to the one you selected, or to your opponent; with nobody selected out of a fight, an attack or an offensive spell asks whom, showing those who stand here with their portraits, and the one you click becomes your target. Click a companion in your group and your healing spells go to them. Your squares follow your character on any computer. What each spell and skill does, and when your class learns it: Spells and Skills.

9. Your objects

The Gear square shows your character with every equipment slot and your inventory. Drag an object onto a slot to wear it, Wear all to put on everything that fits, or click an object for all it can do: wear, quaff, eat, recite, put in a bag, give, sell, cast a spell on it… Stars tell how good an object is for its level, an arrow whether it beats what you wear.

10. Talk

The feed's Chat filter is the chat window: every channel in its tab, a tab for each player you exchange tells with, the ☺ button for the socials, AFK and AFW. Its line speaks on the channel you choose.

11. Everything else

Every command (Ctrl+K) holds all the game's commands as squares, by theme, and asks for what each one needs: Commands palette. And the command line is always there for those who like to type.

The keyboard

Arrows, numeric keypad
walk north, south, west, east (8, 2, 4, 6 on the keypad)
PageUp / PageDown
climb up, go down (9 and 3 on the keypad)
AltGr+1 to 0
your shortcut squares; AltGr+Shift+1 to 0 for the next ten (Alt works too, even while typing)
AltGr+F
flee (in a fight)
AltGr+L
loot the corpse lying here
AltGr+H
open the hunting screen (it opens by itself at the first blow); Escape or its cross closes it
Tab
strike the next opponent (in a fight)
Any other key
goes to the command line: just type
Enter
open the command line; Enter on an empty line or Escape gives the keys back
Ctrl+K
every command, as squares
Escape
close a panel, a card or the Gear window

Classic Telnet and phones

The Classic Telnet button, at the top, turns the screen into the full text of the old days, as with a telnet client; the same button brings the picture back. On a phone, three tabs at the bottom: Room (the picture, the fight, who stands here), Feed and Menu.

The full newbie guide from the game (help newbie)

Welcome to Acropolis Ascendant! If you're new to ROM MUDs or MUDding in general, you've come to the right MUD! If you have any questions feel free to ask a player or immortal and we will help as much as we can. The first thing you should do is set your preferences with the 'auto' command. Typing 'auto' by itself will give you a list of options. You can toggle them by typing their names, for example 'autoexit' and 'autoloot'. You should at least turn on these two, turning on all of them is very nice. Next you should head over to the trainer and train your stats. Type score to see what your current stats are and then go north and west ('n' <enter> 'w' <enter>) to go to the trainer. Type train to see which stats you can train. It's a good idea to train your wisdom first since it determines how many trains and practices you get each level, but train whichever you want. You will begin with 3 training sessions and 5 practice sessions. To train a stat type train and the stat name, for example 'train dex' or 'train str'. Once you finish training go east twice and practice some skills. The first skill to practice should usually be your weapon but you may practice whatever you want. To see a list of what you have available to practice type 'practice' or 'prac' for short. To see a list of all the skills and spells you'll ever get and at what level type 'skill all' and 'spell all'. You may gain more skills later on with the 'gain' command. After you finish practicing you should probably check the donation pit for some equipment. From the practice room go west, south, down, north, north, or type 'recall' and go north. The recall command will take you to the temple of Midgaard, and it can be shortened to '/'. Once you are at the donation pit type 'look in pit' to see what's available. To get an item type 'get [name of object] pit'. If you want the second sword instead of the first, for example, you would type 'get 2.sword pit', 'get 4.sword pit' for the fourth, etc. You can't use all the equipment you find in the pit right away, some of it you must wait until higher level to use. Once you get a reasonable set of equipment go south and up. This will take you back to MUD school, and you should stay here until you reach about level 4 or 5. Go north twice, west, north twice more, west, and down. You will be at a junction with exits in all directions. There are newbie monsters to the north, south, east and west. Once you kill them wear all the equipment by typing 'wear all'. Then go down from the middle of the monster cages. From here you should open east to open the door and go east. Then go north. You will see a big creature, kill it and if you don't have autoloot on type get all corpse and get the key from the corpse. Then go south and type unlock east. Then type open east and go east, you will see a diploma beast. After you kill this beast you have graduated mud school and will receieve your diploma. You should 'hold' this item in your hand, it increases your stats. Open north after you kill the beast and explore the arena. There are many newbie monsters to kill, but watch out for boars! If you wish to leave the newbie arena just go up twice and you'll find yourself at the temple of Midgaard. From here you can go north to the healer, which is a 'safe' room (nothing can attack you here) and sleep. Sleeping causes you to gain back hitpoints and mana at a faster rate. You will notice that the healer also casts spells once in awhile on people in the room. You can request a spell by typing 'heal <name of spell>'. To get a list of the spells available, type 'heal' by itself. Be warned, spells can cost quite a bit of money. Every level you will gain practices, mana, movement, hitpoints and training sessions. Be sure to use these whenever you get them, especially the training sessions! After you reach level 5 you will no longer be able to enter MUD school, you must explore the area from there! Good luck and happy hunting! You can type 'help directions' for a mostly complete list of directions to areas. Type 'area' for a list of areas and their level ranges, and try to pick an appropriate area for your skill. Dying is not the end of the world! You keep everything you wear and carry: see 'help death'. Type 'help newbie2' to continue the tutorial.

Common commands (help newbie2)
Now that you're familiar with the interface lets go over some of the more
commonly used commands.
Syntax: flee
This command allows you to run away if you feel you might not win a fight. Be
careful though! The monster may run after you.
 
Syntax: backstab <monster>
This is a skill only thieves can learn. If you come upon an unsuspecting
victim and would like to stab them in the back for extra damage, use this
command. You must first practice it at the guildmaster.
 
Syntax: kick <monster>
trip <monster>
bash <monster>
These are a few of the skills that warriors can learn. The do a small amount
of extra damage in combat.
 
Syntax: cast <name of spell> <target>
Spells can be cast at all types of things, depending on the spell. For
example, if you had a healing spell you would probably want to cast it on
yourself or a friend, not an object. The MUD knows what types of things each
spell can target (some target objects, some target players) and if a spell
doesn't seem to be working make sure you're casting it at the right type of
thing. Also, if you are in combat and cast an offensive spell with no target
it will automatically target whoever you are fighting. If you cast a defensive
spell with no target it will automatically target you. Most spells have a help
file describing what they do and what to cast them on. Also if a spell is
more than one word you may have to enclose it in single quotes ('). Example:
cast 'magic missile' monster
 
Syntax: quaff <name of potion>
This command is used to drink (quaff) a potion. The 'drink' command is used
to drink water or other liquids from cups/fountains/etc.
 
Syntax: zap <target (monster or object)>
The zap command is used to activate a wand. You will not be very effective
with a wand if you don't practice the wand skill however. Wands contain
spells and are a certain 'level.' The level of the wand is the level the
spell is cast at, higher level wands are more powerful. When a wand runs out
of charges it will shatter and disappear forever. You must 'hold' a wand to
use it.
 
Syntax: brandish <target>
The brandish command is used to invoke a staff. Staves work a lot like wands,
except they're staves.
 
Syntax: recite <name of scroll> <target>
The recite command is used to cast a spell on a scroll. After you recite a
scroll the scroll will disappear. A scroll contains one spell and the level
of the scroll determines how powerful the spell is.
 
Syntax: locker store <item>
locker retrieve <item>
locker
rent
The rent command allows you to rent a locker. You may rent a locker at the
Healer or at a clan hall. You may only retrieve items from your locker in the locker area you rented your locker. Locker store will store an item in your locker, locker retrieve will retrieve an item from it, and locker by itself will list the contents of your locker. The items and equipment stored in a locker are saved and will be there if you quit. Locker rental is free (for now). Try not to store too many items in your locker since this has been known to cause bugs, but besides that storage is unlimited.
 
Syntax: war
warvote <1, 2, or 3>
warpick <name of player>
warchan
When a war is started you may join it with the 'war' command. For more info
about wars type help war. Use the warvote command to vote for a type of war
(or start one if there is none in progress) and the warpick command to pick
a player for your team. Warchan is used to toggle the war messages on or
off.
 
Syntax: donate <item>
If you run across some extra equipment and would like to make it available to
newbies without much effort you can use the donate command. It will
automatically transfer the piece of equipment to the donation pit and give
you a small reward (if the item has not been donated already).
 
Syntax: withdraw <amount>
deposit <amount>
You may deposit money in the bank for safe keeping, or if you just have too
much to carry. There is no interest but no penalties either. You may deposit
as much as you want, and the bank is safe from thieves. When you want to take
money out simply 'withdraw' an amount. The bank is located west, west, west,
north, north, east, east, south from market square.
 
Syntax: auction
auction <item>
auction bet <amount>
If you have a piece of equipment you would like to auction to the rest of the
mud you may do so with this command. Auction by itself will show you the
stats of the current item being auctioned, and auction bet will let you place
bets (bids) on the current auction.
 
You may also request a quest at the questmaster. He is located south, west,
west, south from Market Square (which is located 2 south of 'recall'). When
you reach the questmaster you can request a quest by typing 'quest request'.
When you complete the quest return to the questmaster and type 'quest
complete'. He will give you some quest points and some gold. You can use
the quest points to buy special quest equipment. To get a list type 'quest
list' at the questmaster. To buy a piece of equipment type 'quest buy <name
of equipment>' for example: quest buy bow, quest buy sword. If you cannot
complete your quest you may return to the questmaster and type 'quest giveup'
to abort it.
 
For a complete list of commands type 'commands'. Most of these commands have
help files, and if you find one that doesn't or isn't helpful please send
a note to the immortals! Enjoy your stay at Acropolis Ascendant!