Arms and armour

Equipment

Every piece of equipment of the realm: its stats, where it is worn, and where to find it, on which creature, in which shop or land. Rewards of the quests and the Grand Arena included. Play once in this browser and each card tells what you wear in that slot.

1449 pieces.

a Bloodstone medallion
Level 0 · armor · neck · 0.1 lb
  • armor: pierce 35, bash 35, slash 35, magic 30
  • +8 hitroll
  • +12 damroll
  • +300 hit points
  • fireshield

glow · hum · dark · evil · magic · burnproof

a candlestick
Level 0 · light · held · 5 lb
  • light: 24 hours
  • On the ground · Chapel (Inside the Chapel)
a Diamond Amulet
Level 0 · armor · neck · 0.1 lb
  • armor: pierce 35, bash 35, slash 35, magic 30
  • +300 mana
  • +300 hit points
  • +12 damroll
  • +12 hitroll
  • planeshift

glow · hum · magic · burnproof

a rake
Level 0 · weapon · wielded · 8 lb
  • mace, 1d4 (average 2.5), claw
  • On the ground · Graveyard (In a shed on the Graveyard)
a shovel
Level 0 · weapon · wielded · 8 lb
  • mace, 1d5 (average 3), pound
  • On the ground · Graveyard (In a shed on the Graveyard)
a strange white skull
Level 0 · armor · head · 30 lb
  • armor: pierce 1, bash 1, slash 1, magic 0
  • -4 dexterity

magic · nodrop

  • On the ground · Sewers (The lair.)
a wand of meteors
Level 0 · wand · held · 0.5 lb
  • 3 of 3 charges of meteor, level 99

glow · hum · magic

  • On the ground · The Arena (A barren wasteland)
a Bloodstone Axe of Power
Level 1 · weapon · wielded · 1 lb
  • exotic, 18d15 (average 144), divine
  • flaming, twohands, shocking, acid
  • +100 hit points
  • +20 damroll
  • +20 hitroll

glow · hum · dark · evil · magic · burnproof

a Bloodstone dagger
Level 1 · weapon · wielded · 0.5 lb
  • dagger, 19d13 (average 133), stab
  • frost, vampiric, sharp, twohands
  • +15 damroll

glow · hum · dark · evil · magic · burnproof

a Bloodstone ring of Infernal Power
Level 1 · armor · finger · 0.1 lb
  • armor: pierce 20, bash 20, slash 20, magic 20
  • +7 constitution
  • +7 strength
  • +21 hitroll
  • +28 damroll

glow · hum · dark · evil · magic · burnproof

a Crystal Bow
Level 1 · weapon · wielded · 1 lb
  • bow, 16d16 (average 136), slash
  • flaming, frost, vorpal, twohands, shocking, purify
  • +15 hitroll
  • +15 damroll
  • +100 hit points
  • +150 mana
  • -10 saves

glow · hum · dark · evil · magic · burnproof

a Diamond hilted Sword
Level 1 · weapon · wielded · 0.5 lb
  • sword, 21d11 (average 126), slice
  • flaming, sharp, twohands, shocking
  • -15 armor class
  • +10 damroll
  • +10 hitroll

glow · hum · magic · burnproof

a Diamond ring of Might
Level 1 · armor · finger · 0.1 lb
  • armor: pierce 20, bash 20, slash 20, magic 15
  • +10 constitution
  • +10 strength
  • +25 damroll
  • +25 hitroll

glow · hum · magic · burnproof

a Diamond-headed Spear
Level 1 · weapon · wielded · 1.2 lb
  • staff, 19d14 (average 142.5), thrust
  • sharp, vorpal, twohands, purify
  • +100 mana
  • +16 damroll
  • +18 hitroll
  • +100 hit points

glow · hum · magic · burnproof