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Ascension

Beyond level 101

Level 101 is not the end, for the heroes who have remorted. The moment such a hero reaches level 101 again, they begin at Ascension 1, and every point of experience earned after that fills the Ascension: rank 2, 3, 4, and there is no last rank. The Legend climbs too. A hero who has not remorted stays at level 101: remort first.

What a rank gives

  • +100 hit points per rank, for good. They are not trained hit points: the cap on hit points never takes them.
  • The floors of the Spire of Ascension, and the gear found there.
  • Your rank beside your name in the who list, and an announcement to the whole realm.

How to climb

Kill. A monster's experience goes into your Ascension as it used to go into your levels: the stronger the monster compared to you, the more you learn, up to 500 a kill. Quests give quest points, not experience.

Rank 1 comes with level 101. Rank 2 costs a little more than a level cost you (your experience per level, set by your race, class and creation points), and each rank after it a tenth of a level more: rank 11 costs twice a level, rank 101 eleven times. The road gets longer, never a wall, and it never ends. Type your experience per level to see your own road:

RankThis rank costsFrom rank 1Hit points of Ascension
22,2002,200+200
52,80010,000+500
103,80027,000+1,000
205,80076,000+2,000
5011,800343,000+5,000
10021,8001,188,000+10,000
20041,8004,378,000+20,000
500101,80025,948,000+50,000

Where you stand

score
ASC: your rank. TNA: the experience the next rank still needs.
who
[Asc N] beside every hero.

On the game screen, the golden bar under your hit points shows the same.

Death and groups

  • A death costs two-thirds of the way to your next rank, never a rank you have reached.
  • In a group, a kill teaches you nothing if someone in the room is more than 20 ranks above you: the strong cannot carry the weak up the Spire.

The Spire of Ascension

From Market Square, climb the white stair (up) to the Hall of the Ascendants, where the Elders of the realm are remembered (look poster). Each floor above is ten ranks higher than the last. The landings and entrances are calm; beyond them every foe wanders and attacks on sight. Their gear can only be worn from the floor's rank, and it fills the places quest gear leaves empty (head, hands, arms, legs, waist, about the body): the First Circle's is the level of quest gear, the Second's above it, and every floor's a step above the last. You may recall out at any time, and more floors will be built.

Every boss of the Spire has its own power: a blow that stuns, a drain of blood, a howl, a breath of fire... and Koschei rises once from death. The first to slay each boss is carved in the Hall of the Spire (spire) and told to the whole realm. The halls, the creatures and their legends, each boss's power and the Hall: the Spire, floor by floor.

First Circle Ascension 1+

Ranks 1 to 10: up from the Hall of the Ascendants, then east.

  • a hollow knight level 106, about 33,855 hit points
  • an oathbreaker shade level 108, about 35,631 hit points
  • a gargoyle of the parapets level 108, about 35,631 hit points
  • an ashen acolyte level 110, about 37,500 hit points · casts spells
  • the Warden of the First Circle level 115, about 82,158 hit points · the floor's boss
the Warden's mantle
about the body · Ascension 1+ · carried by the Warden of the First Circle
  • armor 30/30/30/27
  • +15 hitroll
  • +15 damroll
  • +200 hit points
  • resists negative
a circlet of the First Circle
head · Ascension 1+ · carried by an ashen acolyte
  • armor 28/28/28/25
  • +12 hitroll
  • +12 damroll
  • +150 mana
  • detect invisible
an oathbreaker's blade
wielded · Ascension 1+ · carried by the Warden of the First Circle
  • 16d16 slash (average 136), flaming, sharp
  • +15 hitroll
  • +15 damroll
  • +100 hit points
the gauntlets of a hollow knight
hands · Ascension 1+ · carried by a hollow knight
  • armor 28/28/28/25
  • +5 hitroll
  • +15 damroll
  • +2 strength
the greaves of the Hollow Guard
legs · Ascension 1+ · carried by an oathbreaker shade
  • armor 30/30/30/27
  • +12 hitroll
  • +12 damroll
  • +150 hit points
a girdle of gargoyle stone
waist · Ascension 1+ · carried by a gargoyle of the parapets
  • armor 28/28/28/25
  • +10 hitroll
  • +10 damroll
  • +100 hit points
  • resists cold

Second Circle Ascension 11+

Ranks 11 to 20: up from the First Circle's entrance, then east.

  • a bone colossus level 114, about 40,337 hit points
  • a spectral lancer level 116, about 41,835 hit points
  • a grave-wyrm level 118, about 43,389 hit points
  • a sorrowsworn priest level 118, about 43,389 hit points · casts spells
  • the Unbowed King level 125, about 97,211 hit points · the floor's boss
the crown of the Unbowed King
head · Ascension 11+ · carried by the Unbowed King
  • armor 35/35/35/32
  • +22 hitroll
  • +22 damroll
  • +300 hit points
  • haste
the greaves of the bone colossus
legs · Ascension 11+ · carried by a bone colossus
  • armor 35/35/35/32
  • +18 hitroll
  • +18 damroll
  • +250 hit points
  • +3 constitution
  • resists poison
the spectral lance
wielded · Ascension 11+ · carried by the Unbowed King
  • 18d17 pierce (average 162), frost, vorpal, shocking
  • +20 hitroll
  • +20 damroll
  • +150 hit points
the vambraces of a spectral lancer
arms · Ascension 11+ · carried by a spectral lancer
  • armor 34/34/34/31
  • +18 hitroll
  • +18 damroll
  • +200 hit points
  • resists cold
a cloak of wyrm-ivory scales
about the body · Ascension 11+ · carried by a grave-wyrm
  • armor 35/35/35/32
  • +18 hitroll
  • +18 damroll
  • +250 hit points
  • resists acid
the black girdle of the sorrowsworn
waist · Ascension 11+ · carried by a sorrowsworn priest
  • armor 33/33/33/30
  • +16 hitroll
  • +16 damroll
  • +300 mana
  • resists negative

Third Circle Ascension 21+

Ranks 21 to 30: up from the Second Circle's entrance, then east: the monsters and legends of Belgium.

  • the Kludde level 122, about 46,409 hit points
  • a sotai of the Ardennes level 124, about 47,862 hit points
  • a macralle of Vielsalm level 126, about 49,361 hit points · casts spells
  • the dragon of the Doudou level 128, about 50,906 hit points
  • Druon Antigoon level 133, about 109,034 hit points · the floor's boss
the toll-cleaver of Druon Antigoon
wielded · Ascension 21+ · carried by Druon Antigoon
  • 20d18 cleave (average 190), vampiric, sharp
  • +26 hitroll
  • +26 damroll
  • +200 hit points
the grey mantle of the Steen
about the body · Ascension 21+ · carried by Druon Antigoon
  • armor 40/40/40/37
  • +26 hitroll
  • +26 damroll
  • +400 hit points
  • resists drowning
the chain-bound gauntlets of the Kludde
hands · Ascension 21+ · carried by the Kludde
  • armor 38/38/38/35
  • +22 hitroll
  • +26 damroll
  • +3 strength
  • detect hidden
the moss-lined leggings of a sotai
legs · Ascension 21+ · carried by a sotai of the Ardennes
  • armor 39/39/39/36
  • +22 hitroll
  • +22 damroll
  • +350 hit points
  • +3 constitution
  • resists lightning
the pointed hood of a macralle
head · Ascension 21+ · carried by a macralle of Vielsalm
  • armor 38/38/38/35
  • +22 hitroll
  • +22 damroll
  • +400 mana
  • resists charm
the vambraces of Lumecon scale
arms · Ascension 21+ · carried by the dragon of the Doudou
  • armor 40/40/40/37
  • +24 hitroll
  • +24 damroll
  • +300 hit points
  • resists fire

Fourth Circle Ascension 31+

Ranks 31 to 40: up from the Third Circle's entrance, then east: the monsters and legends of Slovakia.

  • a vodnik level 130, about 52,500 hit points
  • a vila level 132, about 53,836 hit points
  • a permonik level 134, about 55,206 hit points
  • a bosorka level 134, about 55,206 hit points · casts spells
  • the upir of Orava level 136, about 56,611 hit points
  • the Blood Countess of Cachtice level 141, about 120,564 hit points · the floor's boss
the silver dagger of Cachtice
wielded · Ascension 31+ · carried by the Blood Countess of Cachtice
  • 22d19 pierce (average 220), frost, vampiric, sharp
  • +32 hitroll
  • +32 damroll
  • +300 hit points
the blood-red mantle of the Countess
about the body · Ascension 31+ · carried by the Blood Countess of Cachtice
  • armor 45/45/45/42
  • +32 hitroll
  • +32 damroll
  • +500 hit points
  • resists negative
the ribboned hat of a vodnik
head · Ascension 31+ · carried by a vodnik
  • armor 43/43/43/40
  • +28 hitroll
  • +28 damroll
  • +400 hit points
  • resists drowning
the dew-silk gloves of a vila
hands · Ascension 31+ · carried by a vila
  • armor 43/43/43/40
  • +30 hitroll
  • +28 damroll
  • +3 dexterity
  • haste
Janosik's broad belt
waist · Ascension 31+ · carried by a permonik
  • armor 44/44/44/41
  • +30 hitroll
  • +30 damroll
  • +400 hit points
  • +3 strength
  • resists weapons
the embroidered leggings of a bosorka
legs · Ascension 31+ · carried by a bosorka
  • armor 43/43/43/40
  • +28 hitroll
  • +28 damroll
  • +500 mana
  • resists mental
the iron vambraces of Orava
arms · Ascension 31+ · carried by the upir of Orava
  • armor 45/45/45/42
  • +30 hitroll
  • +30 damroll
  • +450 hit points
  • infravision

Fifth Circle Ascension 41+

Ranks 41 to 50: up from the Fourth Circle's entrance, then east: the monsters and legends of Russia.

  • a leshy level 138, about 58,052 hit points
  • a rusalka level 140, about 59,529 hit points
  • a kikimora level 142, about 61,044 hit points
  • Baba Yaga level 144, about 62,598 hit points · casts spells
  • Zmey Gorynych level 146, about 64,191 hit points
  • Koschei the Deathless level 149, about 133,314 hit points · the floor's boss
the sword-kladenets
wielded · Ascension 41+ · carried by Koschei the Deathless
  • 24d20 slash (average 252), frost, sharp, vorpal
  • +38 hitroll
  • +38 damroll
  • +400 hit points
the black mantle of Koschei
about the body · Ascension 41+ · carried by Koschei the Deathless
  • armor 50/50/50/47
  • +38 hitroll
  • +38 damroll
  • +600 hit points
  • resists negative
the bark-woven gauntlets of a leshy
hands · Ascension 41+ · carried by a leshy
  • armor 48/48/48/45
  • +36 hitroll
  • +36 damroll
  • +3 strength
  • sneak
the river-pearl circlet of a rusalka
head · Ascension 41+ · carried by a rusalka
  • armor 48/48/48/45
  • +36 hitroll
  • +36 damroll
  • +450 hit points
  • resists drowning
the spindle-girdle of a kikimora
waist · Ascension 41+ · carried by a kikimora
  • armor 49/49/49/46
  • +37 hitroll
  • +37 damroll
  • +500 hit points
  • resists magic
the mortar-iron greaves of Baba Yaga
legs · Ascension 41+ · carried by Baba Yaga
  • armor 49/49/49/46
  • +36 hitroll
  • +36 damroll
  • +500 mana
  • flying
the vambraces of Zmey scale
arms · Ascension 41+ · carried by Zmey Gorynych
  • armor 50/50/50/47
  • +37 hitroll
  • +37 damroll
  • +550 hit points
  • resists fire

Sixth Circle Ascension 51+

Ranks 51 to 60: up from the Fifth Circle's entrance, then east: the monsters and legends of the Nordic countries.

  • a draugr level 146, about 64,191 hit points
  • a mountain troll level 148, about 65,825 hit points
  • a huldra level 150, about 67,500 hit points
  • the Nacken level 152, about 68,704 hit points · casts spells
  • the lindworm level 154, about 69,929 hit points
  • Fenrir level 157, about 143,614 hit points · the floor's boss
the fang of Fenrir
wielded · Ascension 51+ · carried by Fenrir
  • 26d21 pierce (average 286), frost, vampiric, sharp
  • +44 hitroll
  • +44 damroll
  • +500 hit points
Gleipnir
waist · Ascension 51+ · carried by Fenrir
  • armor 55/55/55/52
  • +44 hitroll
  • +44 damroll
  • +700 hit points
  • resists weapons
the barrow-greaves of a draugr
legs · Ascension 51+ · carried by a draugr
  • armor 54/54/54/51
  • +42 hitroll
  • +42 damroll
  • +600 hit points
  • resists poison
the stone gauntlets of a troll
hands · Ascension 51+ · carried by a mountain troll
  • armor 54/54/54/51
  • +43 hitroll
  • +43 damroll
  • +3 strength
  • resists bash
the moss-green cloak of a huldra
about the body · Ascension 51+ · carried by a huldra
  • armor 53/53/53/50
  • +42 hitroll
  • +42 damroll
  • +550 hit points
  • sneak
the reed crown of the Nacken
head · Ascension 51+ · carried by the Nacken
  • armor 53/53/53/50
  • +42 hitroll
  • +42 damroll
  • +600 mana
  • haste
the vambraces of the lindworm
arms · Ascension 51+ · carried by the lindworm
  • armor 55/55/55/52
  • +43 hitroll
  • +43 damroll
  • +650 hit points
  • resists acid

Seventh Circle Ascension 61+

Ranks 61 to 70: up from the Sixth Circle's entrance, then east: the monsters and legends of the USA.

  • the Jersey Devil level 154, about 69,929 hit points
  • a jackalope level 156, about 71,175 hit points
  • Bigfoot level 158, about 72,445 hit points
  • the Mothman level 160, about 73,736 hit points
  • the Bell Witch level 162, about 75,051 hit points · casts spells
  • the Headless Horseman level 165, about 154,134 hit points · the floor's boss
the Horseman's saber
wielded · Ascension 61+ · carried by the Headless Horseman
  • 28d22 slash (average 322), flaming, sharp, vorpal
  • +50 hitroll
  • +50 damroll
  • +600 hit points
the black riding cloak of the Horseman
about the body · Ascension 61+ · carried by the Headless Horseman
  • armor 60/60/60/57
  • +50 hitroll
  • +50 damroll
  • +800 hit points
  • resists negative
the antler-tipped gauntlets of a jackalope
hands · Ascension 61+ · carried by a jackalope
  • armor 58/58/58/55
  • +49 hitroll
  • +49 damroll
  • +3 dexterity
  • haste
the shaggy leggings of Bigfoot
legs · Ascension 61+ · carried by Bigfoot
  • armor 59/59/59/56
  • +48 hitroll
  • +48 damroll
  • +700 hit points
  • resists cold
the red-eyed hood of the Mothman
head · Ascension 61+ · carried by the Mothman
  • armor 58/58/58/55
  • +48 hitroll
  • +48 damroll
  • +650 hit points
  • dark vision
the girdle of the Bell Witch
waist · Ascension 61+ · carried by the Bell Witch
  • armor 59/59/59/56
  • +49 hitroll
  • +49 damroll
  • +700 mana
  • resists mental
the vambraces of the Jersey Devil
arms · Ascension 61+ · carried by the Jersey Devil
  • armor 60/60/60/57
  • +49 hitroll
  • +49 damroll
  • +750 hit points
  • flying

Eighth Circle Ascension 71+

Ranks 71 to 80: up from the Seventh Circle's entrance, then east: the monsters and legends of Canada.

  • a loup-garou level 162, about 75,051 hit points
  • a sasquatch level 164, about 76,389 hit points
  • Ogopogo level 166, about 77,751 hit points
  • the Dungarvon Whooper level 168, about 79,138 hit points · casts spells
  • a voyageur of the chasse-galerie level 170, about 80,549 hit points
  • the Wendigo level 173, about 165,425 hit points · the floor's boss
the antler maul of the Wendigo
wielded · Ascension 71+ · carried by the Wendigo
  • 30d23 crush (average 360), frost, vampiric, vorpal
  • +56 hitroll
  • +56 damroll
  • +700 hit points
the frozen hide of the Wendigo
about the body · Ascension 71+ · carried by the Wendigo
  • armor 65/65/65/62
  • +56 hitroll
  • +56 damroll
  • +900 hit points
  • resists cold
the clawed gauntlets of a loup-garou
hands · Ascension 71+ · carried by a loup-garou
  • armor 64/64/64/61
  • +55 hitroll
  • +55 damroll
  • +3 strength
  • detect hidden
the leggings of a sasquatch
legs · Ascension 71+ · carried by a sasquatch
  • armor 64/64/64/61
  • +54 hitroll
  • +54 damroll
  • +800 hit points
  • sneak
the ghostly tuque of the Whooper
head · Ascension 71+ · carried by the Dungarvon Whooper
  • armor 63/63/63/60
  • +54 hitroll
  • +54 damroll
  • +800 mana
  • resists sound
the arrow sash of a voyageur
waist · Ascension 71+ · carried by a voyageur of the chasse-galerie
  • armor 64/64/64/61
  • +55 hitroll
  • +55 damroll
  • +800 hit points
  • flying
the vambraces of Ogopogo scale
arms · Ascension 71+ · carried by Ogopogo
  • armor 65/65/65/62
  • +55 hitroll
  • +55 damroll
  • +850 hit points
  • resists drowning

Ninth Circle Ascension 81+

Ranks 81 to 90: up from the Eighth Circle's entrance, then east: the monsters and legends of South America.

  • a saci level 170, about 80,549 hit points
  • a curupira level 172, about 81,985 hit points
  • the Iara level 174, about 83,447 hit points · casts spells
  • El Silbon level 176, about 84,935 hit points
  • the Boitata level 178, about 86,449 hit points
  • the Mapinguari level 181, about 177,543 hit points · the floor's boss
the claw-blade of the Mapinguari
wielded · Ascension 81+ · carried by the Mapinguari
  • 32d24 slash (average 400), flaming, vampiric, sharp, vorpal
  • +62 hitroll
  • +62 damroll
  • +800 hit points
the red hide of the Mapinguari
about the body · Ascension 81+ · carried by the Mapinguari
  • armor 70/70/70/67
  • +62 hitroll
  • +62 damroll
  • +1000 hit points
  • resists weapons
the backward-soled greaves of a curupira
legs · Ascension 81+ · carried by a curupira
  • armor 69/69/69/66
  • +60 hitroll
  • +60 damroll
  • +900 hit points
  • sneak
the river-lily girdle of the Iara
waist · Ascension 81+ · carried by the Iara
  • armor 69/69/69/66
  • +61 hitroll
  • +61 damroll
  • +900 mana
  • resists drowning
the red cap of a saci
head · Ascension 81+ · carried by a saci
  • armor 68/68/68/65
  • +60 hitroll
  • +60 damroll
  • +850 hit points
  • haste
the bone-sack gauntlets of El Silbon
hands · Ascension 81+ · carried by El Silbon
  • armor 69/69/69/66
  • +61 hitroll
  • +61 damroll
  • +3 dexterity
  • resists negative
the fire-scale vambraces of the Boitata
arms · Ascension 81+ · carried by the Boitata
  • armor 70/70/70/67
  • +61 hitroll
  • +61 damroll
  • +950 hit points
  • resists fire

Tenth Circle Ascension 91+

Ranks 91 to 100: up from the Ninth Circle's entrance, then east: the monsters and legends of the Roman Empire.

  • a lemur level 178, about 86,449 hit points
  • a strix level 180, about 87,990 hit points
  • the basilisk level 182, about 89,559 hit points
  • Celaeno the harpy level 184, about 91,156 hit points
  • a Fury level 186, about 92,781 hit points · casts spells
  • Cacus level 189, about 190,548 hit points · the floor's boss
the Vulcan-forged mace of Cacus
wielded · Ascension 91+ · carried by Cacus
  • 34d25 crush (average 442), flaming, vampiric, shocking
  • +68 hitroll
  • +68 damroll
  • +900 hit points
the smoke-black cloak of Cacus
about the body · Ascension 91+ · carried by Cacus
  • armor 75/75/75/72
  • +68 hitroll
  • +68 damroll
  • +1100 hit points
  • resists fire
the grave-greaves of the lemures
legs · Ascension 91+ · carried by a lemur
  • armor 74/74/74/71
  • +66 hitroll
  • +66 damroll
  • +1000 hit points
  • resists negative
the strix-feather girdle
waist · Ascension 91+ · carried by a strix
  • armor 74/74/74/71
  • +67 hitroll
  • +67 damroll
  • +1000 hit points
  • flying
the vambraces of the basilisk
arms · Ascension 91+ · carried by the basilisk
  • armor 75/75/75/72
  • +67 hitroll
  • +67 damroll
  • +1050 hit points
  • resists poison
the talon gauntlets of Celaeno
hands · Ascension 91+ · carried by Celaeno the harpy
  • armor 74/74/74/71
  • +67 hitroll
  • +67 damroll
  • +3 dexterity
  • haste
the serpent circlet of a Fury
head · Ascension 91+ · carried by a Fury
  • armor 73/73/73/70
  • +66 hitroll
  • +66 damroll
  • +1000 mana
  • resists mental

In the game: help ascension.