Beyond level 101
Level 101 is not the end, for the heroes who have remorted. The moment such a hero reaches level 101 again, they begin at Ascension 1, and every point of experience earned after that fills the Ascension: rank 2, 3, 4, and there is no last rank. The Legend climbs too. A hero who has not remorted stays at level 101: remort first.
What a rank gives
- +100 hit points per rank, for good. They are not trained hit points: the cap on hit points never takes them.
- The floors of the Spire of Ascension, and the gear found there.
- Your rank beside your name in the who list, and an announcement to the whole realm.
How to climb
Kill. A monster's experience goes into your Ascension as it used to go into your levels: the stronger the monster compared to you, the more you learn, up to 500 a kill. Quests give quest points, not experience.
Rank 1 comes with level 101. Rank 2 costs a little more than a level cost you (your experience per level, set by your race, class and creation points), and each rank after it a tenth of a level more: rank 11 costs twice a level, rank 101 eleven times. The road gets longer, never a wall, and it never ends. Type your experience per level to see your own road:
| Rank | This rank costs | From rank 1 | Hit points of Ascension |
|---|---|---|---|
| 2 | 2,200 | 2,200 | +200 |
| 5 | 2,800 | 10,000 | +500 |
| 10 | 3,800 | 27,000 | +1,000 |
| 20 | 5,800 | 76,000 | +2,000 |
| 50 | 11,800 | 343,000 | +5,000 |
| 100 | 21,800 | 1,188,000 | +10,000 |
| 200 | 41,800 | 4,378,000 | +20,000 |
| 500 | 101,800 | 25,948,000 | +50,000 |
Where you stand
score- ASC: your rank. TNA: the experience the next rank still needs.
who- [Asc N] beside every hero.
On the game screen, the golden bar under your hit points shows the same.
Death and groups
- A death costs two-thirds of the way to your next rank, never a rank you have reached.
- In a group, a kill teaches you nothing if someone in the room is more than 20 ranks above you: the strong cannot carry the weak up the Spire.
The Spire of Ascension
From Market Square, climb the white stair (up) to the Hall of the Ascendants, where the Elders of the realm are remembered (look poster). Each floor above is ten ranks higher than the last. The landings and entrances are calm; beyond them every foe wanders and attacks on sight. Their gear can only be worn from the floor's rank, and it fills the places quest gear leaves empty (head, hands, arms, legs, waist, about the body): the First Circle's is the level of quest gear, the Second's above it, and every floor's a step above the last. You may recall out at any time, and more floors will be built.
Every boss of the Spire has its own power: a blow that stuns, a drain of blood, a howl, a breath of fire... and Koschei rises once from death. The first to slay each boss is carved in the Hall of the Spire (spire) and told to the whole realm. The halls, the creatures and their legends, each boss's power and the Hall: the Spire, floor by floor.
First Circle Ascension 1+
Ranks 1 to 10: up from the Hall of the Ascendants, then east.
- a hollow knight level 106, about 33,855 hit points
- an oathbreaker shade level 108, about 35,631 hit points
- a gargoyle of the parapets level 108, about 35,631 hit points
- an ashen acolyte level 110, about 37,500 hit points · casts spells
- the Warden of the First Circle level 115, about 82,158 hit points · the floor's boss
- armor 30/30/30/27
- +15 hitroll
- +15 damroll
- +200 hit points
- resists negative
- armor 28/28/28/25
- +12 hitroll
- +12 damroll
- +150 mana
- detect invisible
- 16d16 slash (average 136), flaming, sharp
- +15 hitroll
- +15 damroll
- +100 hit points
- armor 28/28/28/25
- +5 hitroll
- +15 damroll
- +2 strength
- armor 30/30/30/27
- +12 hitroll
- +12 damroll
- +150 hit points
- armor 28/28/28/25
- +10 hitroll
- +10 damroll
- +100 hit points
- resists cold
Second Circle Ascension 11+
Ranks 11 to 20: up from the First Circle's entrance, then east.
- a bone colossus level 114, about 40,337 hit points
- a spectral lancer level 116, about 41,835 hit points
- a grave-wyrm level 118, about 43,389 hit points
- a sorrowsworn priest level 118, about 43,389 hit points · casts spells
- the Unbowed King level 125, about 97,211 hit points · the floor's boss
- armor 35/35/35/32
- +22 hitroll
- +22 damroll
- +300 hit points
- haste
- armor 35/35/35/32
- +18 hitroll
- +18 damroll
- +250 hit points
- +3 constitution
- resists poison
- 18d17 pierce (average 162), frost, vorpal, shocking
- +20 hitroll
- +20 damroll
- +150 hit points
- armor 34/34/34/31
- +18 hitroll
- +18 damroll
- +200 hit points
- resists cold
- armor 35/35/35/32
- +18 hitroll
- +18 damroll
- +250 hit points
- resists acid
- armor 33/33/33/30
- +16 hitroll
- +16 damroll
- +300 mana
- resists negative
Third Circle Ascension 21+
Ranks 21 to 30: up from the Second Circle's entrance, then east: the monsters and legends of Belgium.
- the Kludde level 122, about 46,409 hit points
- a sotai of the Ardennes level 124, about 47,862 hit points
- a macralle of Vielsalm level 126, about 49,361 hit points · casts spells
- the dragon of the Doudou level 128, about 50,906 hit points
- Druon Antigoon level 133, about 109,034 hit points · the floor's boss
- 20d18 cleave (average 190), vampiric, sharp
- +26 hitroll
- +26 damroll
- +200 hit points
- armor 40/40/40/37
- +26 hitroll
- +26 damroll
- +400 hit points
- resists drowning
- armor 38/38/38/35
- +22 hitroll
- +26 damroll
- +3 strength
- detect hidden
- armor 39/39/39/36
- +22 hitroll
- +22 damroll
- +350 hit points
- +3 constitution
- resists lightning
- armor 38/38/38/35
- +22 hitroll
- +22 damroll
- +400 mana
- resists charm
- armor 40/40/40/37
- +24 hitroll
- +24 damroll
- +300 hit points
- resists fire
Fourth Circle Ascension 31+
Ranks 31 to 40: up from the Third Circle's entrance, then east: the monsters and legends of Slovakia.
- a vodnik level 130, about 52,500 hit points
- a vila level 132, about 53,836 hit points
- a permonik level 134, about 55,206 hit points
- a bosorka level 134, about 55,206 hit points · casts spells
- the upir of Orava level 136, about 56,611 hit points
- the Blood Countess of Cachtice level 141, about 120,564 hit points · the floor's boss
- 22d19 pierce (average 220), frost, vampiric, sharp
- +32 hitroll
- +32 damroll
- +300 hit points
- armor 45/45/45/42
- +32 hitroll
- +32 damroll
- +500 hit points
- resists negative
- armor 43/43/43/40
- +28 hitroll
- +28 damroll
- +400 hit points
- resists drowning
- armor 43/43/43/40
- +30 hitroll
- +28 damroll
- +3 dexterity
- haste
- armor 44/44/44/41
- +30 hitroll
- +30 damroll
- +400 hit points
- +3 strength
- resists weapons
- armor 43/43/43/40
- +28 hitroll
- +28 damroll
- +500 mana
- resists mental
- armor 45/45/45/42
- +30 hitroll
- +30 damroll
- +450 hit points
- infravision
Fifth Circle Ascension 41+
Ranks 41 to 50: up from the Fourth Circle's entrance, then east: the monsters and legends of Russia.
- a leshy level 138, about 58,052 hit points
- a rusalka level 140, about 59,529 hit points
- a kikimora level 142, about 61,044 hit points
- Baba Yaga level 144, about 62,598 hit points · casts spells
- Zmey Gorynych level 146, about 64,191 hit points
- Koschei the Deathless level 149, about 133,314 hit points · the floor's boss
- 24d20 slash (average 252), frost, sharp, vorpal
- +38 hitroll
- +38 damroll
- +400 hit points
- armor 50/50/50/47
- +38 hitroll
- +38 damroll
- +600 hit points
- resists negative
- armor 48/48/48/45
- +36 hitroll
- +36 damroll
- +3 strength
- sneak
- armor 48/48/48/45
- +36 hitroll
- +36 damroll
- +450 hit points
- resists drowning
- armor 49/49/49/46
- +37 hitroll
- +37 damroll
- +500 hit points
- resists magic
- armor 49/49/49/46
- +36 hitroll
- +36 damroll
- +500 mana
- flying
- armor 50/50/50/47
- +37 hitroll
- +37 damroll
- +550 hit points
- resists fire
Sixth Circle Ascension 51+
Ranks 51 to 60: up from the Fifth Circle's entrance, then east: the monsters and legends of the Nordic countries.
- a draugr level 146, about 64,191 hit points
- a mountain troll level 148, about 65,825 hit points
- a huldra level 150, about 67,500 hit points
- the Nacken level 152, about 68,704 hit points · casts spells
- the lindworm level 154, about 69,929 hit points
- Fenrir level 157, about 143,614 hit points · the floor's boss
- 26d21 pierce (average 286), frost, vampiric, sharp
- +44 hitroll
- +44 damroll
- +500 hit points
- armor 55/55/55/52
- +44 hitroll
- +44 damroll
- +700 hit points
- resists weapons
- armor 54/54/54/51
- +42 hitroll
- +42 damroll
- +600 hit points
- resists poison
- armor 54/54/54/51
- +43 hitroll
- +43 damroll
- +3 strength
- resists bash
- armor 53/53/53/50
- +42 hitroll
- +42 damroll
- +550 hit points
- sneak
- armor 53/53/53/50
- +42 hitroll
- +42 damroll
- +600 mana
- haste
- armor 55/55/55/52
- +43 hitroll
- +43 damroll
- +650 hit points
- resists acid
Seventh Circle Ascension 61+
Ranks 61 to 70: up from the Sixth Circle's entrance, then east: the monsters and legends of the USA.
- the Jersey Devil level 154, about 69,929 hit points
- a jackalope level 156, about 71,175 hit points
- Bigfoot level 158, about 72,445 hit points
- the Mothman level 160, about 73,736 hit points
- the Bell Witch level 162, about 75,051 hit points · casts spells
- the Headless Horseman level 165, about 154,134 hit points · the floor's boss
- 28d22 slash (average 322), flaming, sharp, vorpal
- +50 hitroll
- +50 damroll
- +600 hit points
- armor 60/60/60/57
- +50 hitroll
- +50 damroll
- +800 hit points
- resists negative
- armor 58/58/58/55
- +49 hitroll
- +49 damroll
- +3 dexterity
- haste
- armor 59/59/59/56
- +48 hitroll
- +48 damroll
- +700 hit points
- resists cold
- armor 58/58/58/55
- +48 hitroll
- +48 damroll
- +650 hit points
- dark vision
- armor 59/59/59/56
- +49 hitroll
- +49 damroll
- +700 mana
- resists mental
- armor 60/60/60/57
- +49 hitroll
- +49 damroll
- +750 hit points
- flying
Eighth Circle Ascension 71+
Ranks 71 to 80: up from the Seventh Circle's entrance, then east: the monsters and legends of Canada.
- a loup-garou level 162, about 75,051 hit points
- a sasquatch level 164, about 76,389 hit points
- Ogopogo level 166, about 77,751 hit points
- the Dungarvon Whooper level 168, about 79,138 hit points · casts spells
- a voyageur of the chasse-galerie level 170, about 80,549 hit points
- the Wendigo level 173, about 165,425 hit points · the floor's boss
- 30d23 crush (average 360), frost, vampiric, vorpal
- +56 hitroll
- +56 damroll
- +700 hit points
- armor 65/65/65/62
- +56 hitroll
- +56 damroll
- +900 hit points
- resists cold
- armor 64/64/64/61
- +55 hitroll
- +55 damroll
- +3 strength
- detect hidden
- armor 64/64/64/61
- +54 hitroll
- +54 damroll
- +800 hit points
- sneak
- armor 63/63/63/60
- +54 hitroll
- +54 damroll
- +800 mana
- resists sound
- armor 64/64/64/61
- +55 hitroll
- +55 damroll
- +800 hit points
- flying
- armor 65/65/65/62
- +55 hitroll
- +55 damroll
- +850 hit points
- resists drowning
Ninth Circle Ascension 81+
Ranks 81 to 90: up from the Eighth Circle's entrance, then east: the monsters and legends of South America.
- a saci level 170, about 80,549 hit points
- a curupira level 172, about 81,985 hit points
- the Iara level 174, about 83,447 hit points · casts spells
- El Silbon level 176, about 84,935 hit points
- the Boitata level 178, about 86,449 hit points
- the Mapinguari level 181, about 177,543 hit points · the floor's boss
- 32d24 slash (average 400), flaming, vampiric, sharp, vorpal
- +62 hitroll
- +62 damroll
- +800 hit points
- armor 70/70/70/67
- +62 hitroll
- +62 damroll
- +1000 hit points
- resists weapons
- armor 69/69/69/66
- +60 hitroll
- +60 damroll
- +900 hit points
- sneak
- armor 69/69/69/66
- +61 hitroll
- +61 damroll
- +900 mana
- resists drowning
- armor 68/68/68/65
- +60 hitroll
- +60 damroll
- +850 hit points
- haste
- armor 69/69/69/66
- +61 hitroll
- +61 damroll
- +3 dexterity
- resists negative
- armor 70/70/70/67
- +61 hitroll
- +61 damroll
- +950 hit points
- resists fire
Tenth Circle Ascension 91+
Ranks 91 to 100: up from the Ninth Circle's entrance, then east: the monsters and legends of the Roman Empire.
- a lemur level 178, about 86,449 hit points
- a strix level 180, about 87,990 hit points
- the basilisk level 182, about 89,559 hit points
- Celaeno the harpy level 184, about 91,156 hit points
- a Fury level 186, about 92,781 hit points · casts spells
- Cacus level 189, about 190,548 hit points · the floor's boss
- 34d25 crush (average 442), flaming, vampiric, shocking
- +68 hitroll
- +68 damroll
- +900 hit points
- armor 75/75/75/72
- +68 hitroll
- +68 damroll
- +1100 hit points
- resists fire
- armor 74/74/74/71
- +66 hitroll
- +66 damroll
- +1000 hit points
- resists negative
- armor 74/74/74/71
- +67 hitroll
- +67 damroll
- +1000 hit points
- flying
- armor 75/75/75/72
- +67 hitroll
- +67 damroll
- +1050 hit points
- resists poison
- armor 74/74/74/71
- +67 hitroll
- +67 damroll
- +3 dexterity
- haste
- armor 73/73/73/70
- +66 hitroll
- +66 damroll
- +1000 mana
- resists mental
In the game: help ascension.