War: players against players
A war is a battle between players in the arena. An immortal starts it for a range of levels, the whole realm is told, and everyone in that range can join while it is starting. Dying in a war costs you no experience: you become a ghost for a moment, for your own protection, and every kill adds to your bonus.
war- Join the war that is starting, if your level is in its range. Only one of your characters may join.
warvote <type>- Vote for the kind of war you would like: 1 Single, 2 Team, 3 Clan.
warpick <player>- Team leaders only: pick a player for your team, each in turn.
The three kinds of war
- Single war: every one for themselves, the last one standing wins.
- Team war: a red and a blue team. The strongest players become the team leaders and pick their fighters.
- Clan war: clan against clan. You must belong to a clan to join.
The prize
Every fighter who joins adds to the prize. The winner (or the winning team) takes gold and experience. With a large prize there are also quest points and practices. Random items lie around the arena, too.
The best fighter of the single wars, one against one, becomes the Legend.
In the game
syntax: warpick <playername> syntax: warvote <type of war> syntax: war
The 'warvote' command lets you vote on what type of war you would like to have. There are currently 2 types, an "every man for himself" Single war (which is type 1) and a Team war (type 2).
If you happen to be a team leader, then you can use the warpick command to pick players for your team.
To join a war that has started, use the 'war' command. There are random items laying around in the arena and rewards for the winner of the war (or the winning team).
The best fighter of the single wars, one against one, becomes the Legend: see 'help legend'.