Travel to the far lands
Under the Temple Square of Midgaard, a round stair goes down to the Hall of Waystones. At the edge of sixteen far lands stands a waystone: walk past one and it wakes for you, for good. From then on, the Hall takes you to any stone you have woken, and every stone brings you back to the Hall.
- You always travel through the Hall, never from one stone to another, and never in a fight.
- Your pet comes along. Travelling is free.
- The lands near Midgaard have no stone: walk there.
On the game screen, the Waystones square of the menu lists the stones, those you have woken lit, with a link to the world map, where each stands at the edge of its land. It glows in the Hall and at a stone: in the Hall, click a stone to go; at a stone, a button takes you back. In the game: warp lists your stones, warp <land> goes.
The sixteen stones
warp valley- The Valley of the Elves, levels 5-20.
warp pyramid- The Pyramid, levels 8-24.
warp hitower- The High Tower of Sorcery, levels 10-30.
warp atlantis- Atlantis, levels 4-26.
warp draconia- The Dragon Tower, levels 5-30.
warp vale- The Lost Vale, levels 15-35.
warp swordancer- The Sword Dancer Realm, levels 20-43.
warp grimhold- Grimhold, levels 5-35.
warp mists- The Mists of Dreams, levels 30-60.
warp hell- Hell, levels 32-51.
warp westland- Westland, levels 58-70.
warp shen- The Temple of Master Shen, levels 45-101.
warp pasdera- Pasdera, levels 60-90.
warp depths- The Depths of Doom, levels 60-99.
warp drakyri- Drakyri Isle, levels 75-100.
warp sorrows- The Forest of Sorrows, levels 90-101.
In the game: help waystones.