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Hunger and thirst

Adventuring makes you hungry and thirsty. Your stomach and your thirst empty a little every tick of the game (about forty seconds), faster for the big races. Eat and drink, or it will cost you.

What the screen shows

Under your hit points, mana and moves, a small badge appears when it is time:

  • Hungry Thirsty it is time to eat or drink. Nothing is lost yet, but your hit points, mana and moves already come back only half as fast.
  • Starving Dying of thirst red and pulsing: you have nothing left, and every tick now costs you.

What starving costs

What you lose rises in red over your bars, like the damage of a fight: −48 HP −18 Mana −12 MV. Hunger takes hit points and moves, thirst hit points and mana. Both at once add up. And it gets worse the longer you wait:

1st tick at zeronothing yet: a last warning
2nd tick2 % of your maximum
3rd tick4 %
4th tick6 %
and so on2 % more each tick, up to 16 % a tick

Starving never kills you: it stops at 1 hit point. But a starving adventurer is half dead before the first blow of a fight. Until level 15 you are spared, and immortals never need to eat.

Eating and drinking

One bite or one sip and the losses stop at once. eat bread eats what you carry, drink drinks from a fountain in the room, drink skin from a water skin you carry, and fill skin fills it at a fountain. In Midgaard, the baker sells bread, pies and cookies, the grocer a buffalo water skin, and the fountain of the Temple Square is free. Take some with you before a long journey.