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Remort

A second life for a hero

A hero of level 101 may remort, once: begin again at level 1, in a new race and a new class, and keep all that was learned. The remort races and classes (archmage, priest, assassin, knight, mystic, warlock, ranger, samurai, and the stronger races) are open only to those who remort. And only a hero who has remorted may climb the Ascension.

What it takes

  • Level 101.
  • 30 hours played.
  • Not having remorted already: a character remorts once.

What you keep

  • Your skills and spells, at the level you had them. When you pick your weapon at the end, the weapon you choose starts at 40%.
  • All your objects: what you wore and carried is in your inventory, your locker stays your locker.
  • Your gold, your silver and your bank.
  • Your quest points, as a quest token in your inventory (to eat from level 50, as any token).
  • Your waystones, your maps, your hours, and all that the leaderboard counts.

What starts again

  • Level 1 and the experience.
  • Race, sex, class and alignment, chosen anew, and the skills of the new class.
  • Hit points, mana and moves; your clan.

To be safe, give what you hold most dear to one of your alts before you remort. If the connection drops during the remort, nothing is lost: you come back as you were, and may remort again.

How

In the web client, the Remort square (under You, for the heroes) shows what you need and what you keep; type your name, then choose your new race and class on the creation pages. On telnet:

remort status
Where you stand: your level and hours.
remort
Asks; type it again to confirm. 'remort' followed by any word cancels.
remort info
The races and classes open to a remort.