Help

Grand Arena

The Grand Arena

The Grand Arena is the great tournament of the realm, open only to heroes (level 101 and above). When the gods open it, an announcement goes out to everyone: step through the wormhole and fight for glory, arena tokens and a place among the kings.

arena join
Register and enter the Grand Arena while it is open. Only one of your characters may compete.
arena forfeit
Withdraw from the competition and leave the arena.
arena resume
Come back after you withdrew. You can resume only once, and not after dying in the event.
arena list
See the rewards you can buy with your arena tokens and king tokens.
arena buy <item>
Trade your tokens for a reward with the arena master (the word to type is shown on each reward below).
arena help
The list of options, in the game.

Each Grand Arena can be entered once. While you are inside you cannot recall, quit or join a war: use arena forfeit first. Players in the arena are marked [Grand Arena] on the who list.

The champions

Ten champions from the songs of Homer wait for you, one a round, from Nausicaa to Charybdis; each fighter meets a copy of them alone, on one of the twenty platforms. Win and you move on to the next round. Fall and you may still face Zeus himself in the bonus round: beat him and you are back in the arena. If you would rather not, arena forfeit lets you leave.

Nausicaa, princess of the Phaeacians

Round 1

Paris, prince of Troy

Round 2

Antinous, the boldest of the suitors

Round 3

Calypso, the nymph of Ogygia

Round 4

Scylla, the six-headed horror

Round 5

Polyphemus the Cyclops

Round 6

Achilles, son of Peleus

Round 7

Circe, the enchantress of Aeaea

Round 8

Odysseus, king of Ithaca

Round 9

Charybdis, the whirlpool

Round 10

Zeus, king of the gods

Bonus round

Tokens and the arena master

Fights in the Grand Arena earn arena tokens; 35 of them make a king token. Spend them with the arena master, an old man in the Hall of Heroes. No road leads there: you arrive with arena join while a Grand Arena is open, and you come back to it between rounds. Your tokens must be in your inventory, and only heroes can buy. On the game screen, the Shop square turns green next to him and lists every reward with a Buy button.

The rewards

Every reward, with the stats of the object as the game files define them. You can use an object up to 25 levels above yours, so a level 126 reward suits any hero. Armor values protect you (the higher, the better); a negative armor class or saves is a bonus.

Weapons

dinchakDinchak's Fury35 king
weapon · wielded · level 126
  • exotic, 20d16 (average 170), charge
  • flaming, frost, vampiric, sharp, vorpal, shocking, poison, acid, purify
  • +40 hitroll
  • +40 damroll
  • casts hellfire (5% of hits)

glow · hum · burnproof

wrathWrath of Torak25 king
weapon · wielded · level 126
  • sword, 27d10 (average 148.5), slash
  • vampiric, sharp, vorpal, purify
  • +30 hitroll
  • +30 damroll
  • casts heal (5% of hits)
  • resists slash
  • resists acid

glow

serpentumSerpentum10 king
weapon · wielded · level 101
  • exotic, 17d15 (average 136), bite
  • sharp, shocking, poison
  • +10 hitroll
  • +10 damroll
  • casts plague (5% of hits)
  • casts shield (5% of hits)

glow

creonianCreonian10 king
weapon · wielded · level 126
  • dagger, 18d13 (average 126), acbite
  • flaming, sharp, twohands
  • casts acid blast (5% of hits)
  • +15 hitroll
  • +15 damroll

hum

Armors

kyrinKyrin's Embrace20 king
armor · body · level 126
  • armor: pierce 50, bash 50, slash 50, magic 50
  • +250 hit points
  • +10 hitroll
  • -10 save vs spell
  • -10 save vs breath
  • -10 save vs rod
  • -10 saves
  • immune to charm
  • resists weapon
  • resists cold
  • resists lightning
  • resists fire
  • +20% fire resistance
  • +20% cold resistance
  • +20% electricity resistance
  • +100% mental resistance

glow · hum · burnproof

dandelionDandelion's Chant15 king
materia · materia · level 101
  • +5 hitroll
  • +5 damroll
  • +300 hit points
  • +100 mana
  • immune to charm

glow

sixthsixth Sense10 king
jewelry · held · level 101
  • +6 hitroll
  • +6 damroll

hum

kiteKremlin's Kite10 king
armor · shield · level 126
  • armor: pierce 35, bash 35, slash 35, magic 35
  • +8 intelligence
  • +8 wisdom
  • +35 damroll
  • +35 hitroll
  • +150 hit points
  • +150 mana
  • -20 armor class
  • weapons resistance
  • resists acid

glow · hum · magic · bless · burnproof

Tokens

kingking of the Ring token35 arena
gem · level 101

burnproof

Currency of the arena master: the price of the best rewards.

Special

needlegolden piercing needle20 king
trash · held · level 101

Hold it and type 'pierce ear', 'pierce nose', 'pierce bellybutton' or 'pierce tongue' (heroes): the needle is used up and you wear a ring in a new slot.

  • pierce ear a golden earring: +25 hitroll, +25 damroll, +5 intelligence, +5 wisdom, -15 saves
  • pierce nose a steel nose ring: +25 hitroll, +25 damroll, +10 dexterity, -20 saves
  • pierce bellybutton a silver belly button ring: -20 armor class, +50 hitroll, +50 damroll
  • pierce tongue a tongue ring: +100 damroll, +100 hitroll
sprayspray Can by Dinchak3 king
gem · held · level 101

Hold it and type 'spray <text>': your message is painted for good on the room's description. One use.

bagTorak's body bag3 king
container · held · level 101
  • holds 1000 lb, 250 lb per item, contents weigh 50%

A big bag for your loot.

nemesisnemesis' Jealousy2 king
jewelry · wielded · level 101

A keepsake: its old power (slaying with 'murder') is gone.

watcha Souvenir Grand Arena Watch7 arena
armor · wrist · level 101
  • armor: pierce 10, bash 10, slash 10, magic 10

Wear it or carry it, then type 'look score' (or 'look arena') anywhere: the live Grand Arena scoreboard, as on the board of the Hall of Heroes. For each fighter: platform, hit points and mana, the opponent's hit points, the round, the status and whether the bonus was used. Only while a Grand Arena is open.

angelicangelic voices5 arena
pill · level 101
  • level 500: divine intervention

burnproof

avalancheavalanche5 arena
staff · held · level 126
  • 4 of 4 charges of ice storm, level 150

burnproof

shamewand of Shame3 arena
wand · held · level 101
  • 5 of 5 charges of faerie fire, level 500

glow

pillpill of carapus3 arena
pill · level 101
  • level 500: bark skin, stone skin, shield
dropdrop of water from Fountain of Youth2 arena
potion · held · level 101
  • level 500: essence, essence, essence, essence

burnproof

Piercing

Heroes can wear rings where no other jewel fits: in the ears, the nose, the belly button and the tongue. First, the place must be pierced, with the golden piercing needle (20 king tokens, above).

pierce ear
Pierce your ears: a golden earring.
pierce nose
Pierce your nose: a steel nose ring.
pierce bellybutton
Pierce your belly button: a silver belly button ring.
pierce tongue
Pierce your tongue: a tongue ring, the strongest of the four.

Hold the needle and type the command: the needle is used up, it hurts (the whole room hears about it), and the ring appears, already worn in the new place. Each place is pierced once and for all: one needle per place, four needles for all of them. A pierced place then takes any ring made for it. In the game: help pierce.

pierce eara golden earring
jewelry · ears · level 101
  • +25 hitroll
  • +25 damroll
  • +5 intelligence
  • +5 wisdom
  • -15 saves

glow · magic · burnproof

pierce nosea steel nose ring
jewelry · nose · level 101
  • +25 hitroll
  • +25 damroll
  • +10 dexterity
  • -20 saves

dark · magic · burnproof

pierce bellybuttona silver belly button ring
jewelry · belly · level 0
  • -20 armor class
  • +50 hitroll
  • +50 damroll

glow · magic · burnproof

pierce tonguea tongue ring
jewelry · tongue · level 101
  • +100 damroll
  • +100 hitroll

glow · burnproof