The Grand Arena
The Grand Arena is the great tournament of the realm, open only to heroes (level 101 and above). When the gods open it, an announcement goes out to everyone: step through the wormhole and fight for glory, arena tokens and a place among the kings.
arena join- Register and enter the Grand Arena while it is open. Only one of your characters may compete.
arena forfeit- Withdraw from the competition and leave the arena.
arena resume- Come back after you withdrew. You can resume only once, and not after dying in the event.
arena list- See the rewards you can buy with your arena tokens and king tokens.
arena buy <item>- Trade your tokens for a reward with the arena master (the word to type is shown on each reward below).
arena help- The list of options, in the game.
Each Grand Arena can be entered once. While you are inside you cannot recall, quit or join a war: use arena forfeit first. Players in the arena are marked [Grand Arena] on the who list.
The champions
Ten champions from the songs of Homer wait for you, one a round, from Nausicaa to Charybdis; each fighter meets a copy of them alone, on one of the twenty platforms. Win and you move on to the next round. Fall and you may still face Zeus himself in the bonus round: beat him and you are back in the arena. If you would rather not, arena forfeit lets you leave.

Nausicaa, princess of the Phaeacians

Paris, prince of Troy

Antinous, the boldest of the suitors

Calypso, the nymph of Ogygia

Scylla, the six-headed horror

Polyphemus the Cyclops

Achilles, son of Peleus

Circe, the enchantress of Aeaea

Odysseus, king of Ithaca

Charybdis, the whirlpool

Zeus, king of the gods
Tokens and the arena master
Fights in the Grand Arena earn arena tokens; 35 of them make a king token. Spend them with the arena master, an old man in the Hall of Heroes. No road leads there: you arrive with arena join while a Grand Arena is open, and you come back to it between rounds. Your tokens must be in your inventory, and only heroes can buy. On the game screen, the Shop square turns green next to him and lists every reward with a Buy button.
The rewards
Every reward, with the stats of the object as the game files define them. You can use an object up to 25 levels above yours, so a level 126 reward suits any hero. Armor values protect you (the higher, the better); a negative armor class or saves is a bonus.
Weapons

- exotic, 20d16 (average 170), charge
- flaming, frost, vampiric, sharp, vorpal, shocking, poison, acid, purify
- +40 hitroll
- +40 damroll
- casts hellfire (5% of hits)
glow · hum · burnproof

- sword, 27d10 (average 148.5), slash
- vampiric, sharp, vorpal, purify
- +30 hitroll
- +30 damroll
- casts heal (5% of hits)
- resists slash
- resists acid
glow

- exotic, 17d15 (average 136), bite
- sharp, shocking, poison
- +10 hitroll
- +10 damroll
- casts plague (5% of hits)
- casts shield (5% of hits)
glow

- dagger, 18d13 (average 126), acbite
- flaming, sharp, twohands
- casts acid blast (5% of hits)
- +15 hitroll
- +15 damroll
hum
Armors

- armor: pierce 50, bash 50, slash 50, magic 50
- +250 hit points
- +10 hitroll
- -10 save vs spell
- -10 save vs breath
- -10 save vs rod
- -10 saves
- immune to charm
- resists weapon
- resists cold
- resists lightning
- resists fire
- +20% fire resistance
- +20% cold resistance
- +20% electricity resistance
- +100% mental resistance
glow · hum · burnproof

- +5 hitroll
- +5 damroll
- +300 hit points
- +100 mana
- immune to charm
glow

- +6 hitroll
- +6 damroll
hum

- armor: pierce 35, bash 35, slash 35, magic 35
- +8 intelligence
- +8 wisdom
- +35 damroll
- +35 hitroll
- +150 hit points
- +150 mana
- -20 armor class
- weapons resistance
- resists acid
glow · hum · magic · bless · burnproof
Tokens

burnproof
Currency of the arena master: the price of the best rewards.
Special

Hold it and type 'pierce ear', 'pierce nose', 'pierce bellybutton' or 'pierce tongue' (heroes): the needle is used up and you wear a ring in a new slot.
pierce ear a golden earring: +25 hitroll, +25 damroll, +5 intelligence, +5 wisdom, -15 saves
pierce nose a steel nose ring: +25 hitroll, +25 damroll, +10 dexterity, -20 saves
pierce bellybutton a silver belly button ring: -20 armor class, +50 hitroll, +50 damroll
pierce tongue a tongue ring: +100 damroll, +100 hitroll

Hold it and type 'spray <text>': your message is painted for good on the room's description. One use.

- holds 1000 lb, 250 lb per item, contents weigh 50%
A big bag for your loot.

A keepsake: its old power (slaying with 'murder') is gone.

- armor: pierce 10, bash 10, slash 10, magic 10
Wear it or carry it, then type 'look score' (or 'look arena') anywhere: the live Grand Arena scoreboard, as on the board of the Hall of Heroes. For each fighter: platform, hit points and mana, the opponent's hit points, the round, the status and whether the bonus was used. Only while a Grand Arena is open.

- level 500: divine intervention
burnproof

- 4 of 4 charges of ice storm, level 150
burnproof

- 5 of 5 charges of faerie fire, level 500
glow

- level 500: bark skin, stone skin, shield

- level 500: essence, essence, essence, essence
burnproof
Piercing
Heroes can wear rings where no other jewel fits: in the ears, the nose, the belly button and the tongue. First, the place must be pierced, with the golden piercing needle (20 king tokens, above).
pierce ear- Pierce your ears: a golden earring.
pierce nose- Pierce your nose: a steel nose ring.
pierce bellybutton- Pierce your belly button: a silver belly button ring.
pierce tongue- Pierce your tongue: a tongue ring, the strongest of the four.
Hold the needle and type the command: the needle is used up, it hurts (the whole room hears about it), and the ring appears, already worn in the new place. Each place is pierced once and for all: one needle per place, four needles for all of them. A pierced place then takes any ring made for it. In the game: help pierce.

- +25 hitroll
- +25 damroll
- +5 intelligence
- +5 wisdom
- -15 saves
glow · magic · burnproof

- +25 hitroll
- +25 damroll
- +10 dexterity
- -20 saves
dark · magic · burnproof

- -20 armor class
- +50 hitroll
- +50 damroll
glow · magic · burnproof

- +100 damroll
- +100 hitroll
glow · burnproof