
- exotic, 2d10 (average 11), claw
- +2 damroll
magic · antievil
- Worn by A Dragonknight (level 21) · New Ofcol (A Hallway of the Golden Citadel)
- Worn by A Dragonknight (level 21) · New Ofcol (An Upper Chamber of the Golden Citadel)
Arms and armour
Every piece of equipment of the realm: its stats, where it is worn, and where to find it, on which creature, in which shop or land. Rewards of the quests and the Grand Arena included. Play once in this browser and each card tells what you wear in that slot.
One piece. All the equipment

magic · antievil