Cleric
Clerics are the most defensively orientated of all the classes. Most of their
spells focus on healing or defending the faithful, with their few combat spells
being far less powerful than those of mages. However, clerics are the best
class by far at healing magics, and they posses an impressive area of
protective magics, as well as fair combat prowess.
All clerics begin with skill in the mace. Other weapon or shield skills must
be purchased, many at a very dear cost. The default skill selection for
clerics is as follows:
skills:
flail the proper use of flails
spell groups:
attack a selection of offensive magics
creation the making of physical objects, such as food and water
curative spells that cure the sick and feeble of their ailments
benedictions powerful magics that grant the blessings of the gods
detection informational magics, such as detect magic and identify
healing spells for treating wounds, from scratches to death blows
maladictions an assortment of curses
protective defensive magics, including the powerful sanctuary spell
transportation spells for getting from here to there
weather spells for conjuring and mastering the elements
prayers powerful cleric spells
- Prime attribute
- Wisdom
- Hit points per level
- 10 to 14
- Magic
- Casts spells