Help

Classes

Your class decides the skills and spells you will learn. You can always see more in the game with the help command.

Thief

Thieves are a marginal class. They do few things better than any other class,
but have the widest range of skills available. Thieves are specialists at
thievery and covert actions, being capable of entering areas undetected where
more powerful adventurers would fear to tread. They are better fighters than
clerics, but lack the wide weapon selection of warriors.
 
All thieves begin with the dagger combat skill, and are learned in steal as
well. Any other weapon skills must be purchased, unless the default selection
is chosen. This default skill package includes:
 
skills:
cutpurse steal all of somebody's gold
mace the use of maces and other blunt weapons
sword swordplay and fencing
backstab the art of hitting your opponent by surprise
dodge the best way to take a punch is not to be there
second attack with training, the skilled thief can hit twice as fast
trip a good way to introduce an opponent to the floor
hide the art of remaining undetected in a room
peek used to look into a person's belongings
pick lock a useful skill for breaking and entering
sneak with this skill, a thief can walk through a room undetected
Prime attribute
Dexterity
Hit points per level
11 to 17
Magic
Little or no magic
How class selection works in the game
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Class Selection
Choosing a class WILL determine type of character. Class selection will
determine skills and spells that will be available to you. You may customize
or not customize. We recommend customization to fit your need if you are
familiar with MUDs.
 
Again, all the information are based on our opinions only.
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Use the following legends:
KAL - Kick A** Level -> A way to compare power play with other Classes.
RP - Role Playablity -> A way to compare role playability based on
interactivity of spells, skills, and special
class commands.
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