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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Barbarian

This race is only available when a hero reincarnates (remort).

Barbarian, man
Man
Barbarian, woman
Woman

Barbarians are huge fighters, born and raised in the tundras and plains in close-knit tribes. They are honorable and courageous however a bit dim-witted.

Barbarians are resistant to fire, lightning, cold, and acid however they are vulnerable to mental attacks. They cost 10 creation points.

Barbarians get the forge and smash lock skills.

How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.