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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Mind flayer

This race is only available when a hero reincarnates (remort).

Mind flayer, man
Man
Mind flayer, woman
Woman

Mindflayers are disgusting octopus-looking creatures, and are not very quick or powerful at all, but are extremely intelligent. They also have a few special abilities such as detect magic and planeshift.

Mindflayers can naturally detect magic, invisible creatures, evil creatures, hidden creatures, and good creatures. They also resist magic and mental attacks. They are vulnerable to slashing attacks however. They cost 14 creation points.

Mindflayers get the magic drain spell.

How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.