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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Halfling

Halfling, man
Man
Halfling, woman
Woman

Halflings are small, hairy humanoids, averaging about three feet in height. They're quick and intelligent, but not very strong. Their quick hands make good them good thieves, and decent magic users.

Halflings are naturally fast and are permanently affected with the haste spell. They also have natural skill when detecting hidden creatures. They are resistant to disease, poison, cold, and charm, however they are vulnerable to bashing attacks due to their small stature. They cost 6 creation points.

Halflings get the fast hands skill.

Creation points
6
Size
small
Racial skills
sneak, hide, pick lock, steal, fast hands
AttributeStartMaximum
Strength1117
Intelligence1622
Wisdom1722
Dexterity1725
Constitution1317
How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.