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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Vampire

This race is only available when a hero reincarnates (remort).

Vampire, man
Man
Vampire, woman
Woman

Vampires are powerful undead humanoids, gifted with the powers of regeneration and detect evil, plus a few other abilities. They cannot eat normal food and must either feed on sleeping victims or eat the leftovers of defeated opponents. They are good in just about every class.

Vampires can see in the dark, detect evil creatures, they are naturally faster at regenerating hitpoints, and they are immune to negative energy attacks. They are also resistant to poison and cold. They are vulnerable to holy attacks, wood, silver, magic, and fire though. They cost 12 creation points.

Vampires get the feed skill.

How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.