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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Sprite

Sprite, man
Man
Sprite, woman
Woman

Sprites are small fairy-like creatures that can fly around. Because of their small size they don't make particularly good fighters however they are very quick and make excellent thieves. They are also quite intelligent and make for a good magic user.

Sprites are permenantly hasted, detect hidden, and are flying at all times. They are also resistant to charm and lightning, however they are vulnerable to bash attacks. Sprites cost 6 creation points.

Sprites get sneak, pick lock, hide, and steal for free.

Creation points
6
Size
small
Racial skills
sneak, hide, pick lock, steal
AttributeStartMaximum
Strength1117
Intelligence1620
Wisdom1621
Dexterity1825
Constitution1317
How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.