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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Dwarf

Dwarf, man
Man
Dwarf, woman
Woman

Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long lifespans. Dwarves make excellent fighters and priests, but are very poor mages or thieves.

Dwarves have infravision and they resist fire and cold, however they are vulnerable to drowning and acid. They cost 6 creation points.

Dwarves get the forge skill.

Creation points
6
Size
medium
Racial skills
berserk, fast healing, forge, enhanced damage
AttributeStartMaximum
Strength1722
Intelligence1416
Wisdom1618
Dexterity1518
Constitution2025
How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.