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Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Half-dragon

Half-dragon, man
Man
Half-dragon, woman
Woman
Half-dragons, the result of a human and dragon breeding, are very rare, but
very powerful. Most half-dragons are not 50% dragon, more like 10% or 5%,
however they have many advantages over normal humans. They are good in every
class, but due to their rareness they cost quite a few creation points.
 
Half-dragons are resistant to fire, cold, and lightning attacks, however they
are vulnerable to piercing attacks like dragons. They can naturally see in the dark and detect magical objects. They cost 15 creation points.
 
Half-dragons get the spit skill.
Creation points
15
Size
huge
Racial skills
second attack, spit
AttributeStartMaximum
Strength1623
Intelligence1423
Wisdom1323
Dexterity1323
Constitution1623
How race selection works in the game
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RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
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The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.