Help

Races

Your race decides your starting attributes, how far you can train them and the gifts you are born with. Here is what Acropolis Ascendant offers.

Dark elf

This race is only available when a hero reincarnates (remort).

Dark elf, man
Man
Dark elf, woman
Woman

Dark elves are elves that have fled the surface for the underground. Years of living underground have allowed them to evolve certain inherent magical abilities, and also made them unable to handle light. Dark elves have been know for their ties to the demon queen Lloth and their evil ways. Dark elves are quick and intelligent, but not very strong.

Dark elves can detect hidden creatures with ease and can also see in the dark. They are resistant to fire, cold, and negative energy, but they are vulnerable to light, holy, and lightning attacks. They cost 15 creation points.

Dark elves get the dark ritual spell.

How race selection works in the game
-----------------------------------------------------------------------------
RACE SELECTION
 
Selecting your race is important part of a character creation.
There are 5(five) stats for playing on a mud.
Strength(STR) Intelligence(INT) Wisdom(WIS) Dexterity(DEX) Constitution(CON)
Each race will start with different stats. Also, each race has different
potential for each(max stat). This potential is a key factor in type of
character you would like to create.
 
Each race also have different vulnerabilities and resistence.
You will have to find this out yourself the hard way, playing.
-----------------------------------------------------------------------------
The list is just an opinion of the implementors and should be taken as
a recommendation only. Use the following Legend.
 
CP - Creation Point -> This determines how much experience is required to
advance to a new level. We have 101 levels, so plan ahead. Also,
You will gain more CPs through character customization in exchange
for spells and skills. The basic allowence is 60 cp After
60 cp, you will require higher experience points to gain levels.